Various bug fixes. See changelog.
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@@ -1,19 +1,20 @@
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#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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File: Judgement.h
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Class: Judgement
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Desc: A graphic displayed in the Judgement during Dancing.
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Desc: See header
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "Judgement.h"
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#include "RageUtil.h"
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#include "GameConstantsAndTypes.h"
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#include "ThemeManager.h"
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#include "GameManager.h"
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#include "PrefsManager.h"
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#include "GameState.h"
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const float JUDGEMENT_DISPLAY_TIME = 0.8f;
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@@ -24,7 +25,7 @@ Judgement::Judgement()
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m_sprJudgement.Load( THEME->GetPathTo(GRAPHIC_GAMEPLAY_JUDGEMENT) );
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m_sprJudgement.StopAnimating();
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m_sprJudgement.TurnShadowOn();
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this->AddActor( &m_sprJudgement );
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this->AddSubActor( &m_sprJudgement );
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}
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void Judgement::Update( float fDeltaTime )
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@@ -59,7 +60,7 @@ void Judgement::SetJudgement( TapNoteScore score )
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default: ASSERT( false );
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}
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if ( GAMEMAN->m_CurGame == GAME_EZ2 ) // Resize Judgement graphics for Ez2.
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if ( GAMESTATE->GetCurGame() == GAME_EZ2 ) // Resize Judgement graphics for Ez2.
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{
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m_sprJudgement.SetHeight( 22.0f * 2.1f );
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m_sprJudgement.SetWidth( 143.0f * 2.1f );
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