Various bug fixes. See changelog.
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@@ -29,13 +29,6 @@ public:
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InputMapper();
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~InputMapper();
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void SwitchGame( CString sNewGame )
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{
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SaveMappingsToDisk();
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m_sCurrentGame = sNewGame;
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ReadMappingsFromDisk();
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};
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void ReadMappingsFromDisk();
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void SaveMappingsToDisk();
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@@ -63,8 +56,6 @@ public:
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protected:
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CString m_sCurrentGame;
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// all the DeviceInputs that map to a GameInput
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DeviceInput m_GItoDI[MAX_INSTRUMENTS][MAX_INSTRUMENT_BUTTONS][NUM_GAME_TO_DEVICE_SLOTS];
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