Various bug fixes. See changelog.
This commit is contained in:
@@ -12,11 +12,12 @@
|
||||
#include "GhostArrowRow.h"
|
||||
#include "RageUtil.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "ThemeManager.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "ColorNote.h"
|
||||
#include "ArrowEffects.h"
|
||||
#include "GameManager.h"
|
||||
|
||||
#include "GameState.h"
|
||||
#include "PrefsManager.h"
|
||||
|
||||
|
||||
GhostArrowRow::GhostArrowRow()
|
||||
@@ -28,16 +29,16 @@ void GhostArrowRow::Load( PlayerNumber pn, StyleDef* pStyleDef, PlayerOptions po
|
||||
{
|
||||
m_PlayerOptions = po;
|
||||
|
||||
GameDef* pGameDef = GAMEMAN->GetCurrentGameDef();
|
||||
GameDef* pGameDef = GAMESTATE->GetCurrentGameDef();
|
||||
|
||||
m_iNumCols = pStyleDef->m_iColsPerPlayer;
|
||||
|
||||
// init arrows
|
||||
for( int c=0; c<m_iNumCols; c++ )
|
||||
{
|
||||
m_GhostArrowRow[c].Load( GAMEMAN->GetPathToGraphic(pn, c, GRAPHIC_TAP_EXPLOSION_DIM) );
|
||||
m_GhostArrowRowBright[c].Load( GAMEMAN->GetPathToGraphic(pn, c, GRAPHIC_TAP_EXPLOSION_BRIGHT) );
|
||||
m_HoldGhostArrowRow[c].Load( GAMEMAN->GetPathToGraphic(pn, c, GRAPHIC_HOLD_EXPLOSION) );
|
||||
m_GhostArrowRow[c].Load( GAMEMAN->GetPathTo(c, GRAPHIC_TAP_EXPLOSION_DIM) );
|
||||
m_GhostArrowRowBright[c].Load( GAMEMAN->GetPathTo(c, GRAPHIC_TAP_EXPLOSION_BRIGHT) );
|
||||
m_HoldGhostArrowRow[c].Load( GAMEMAN->GetPathTo(c, GRAPHIC_HOLD_EXPLOSION) );
|
||||
|
||||
m_GhostArrowRow[c].SetX( pStyleDef->m_ColumnInfo[pn][c].fXOffset );
|
||||
m_GhostArrowRowBright[c].SetX( pStyleDef->m_ColumnInfo[pn][c].fXOffset );
|
||||
|
||||
Reference in New Issue
Block a user