Various bug fixes. See changelog.

This commit is contained in:
Chris Danford
2002-07-23 01:41:40 +00:00
parent 83d773d239
commit 317c352a9b
129 changed files with 3744 additions and 1949 deletions
+5 -4
View File
@@ -20,7 +20,7 @@
const int MAX_STYLES_PER_GAME = 10;
enum GameButtonGraphic {
enum SkinElement {
GRAPHIC_NOTE_COLOR_PART,
GRAPHIC_NOTE_GRAY_PART,
GRAPHIC_RECEPTOR,
@@ -57,10 +57,11 @@ public:
void GetSkinNames( CStringArray &asSkinNames );
bool HasASkinNamed( CString sSkin );
void AssertSkinsAreComplete();
void AssertSkinIsComplete( CString sSkin );
CString GetPathToGraphic( const CString sSkinName, const int iInstrumentButton, const GameButtonGraphic gbg );
void GetTweenColors( const CString sSkinName, const int iInstrumentButton, CArray<D3DXCOLOR,D3DXCOLOR> &arrayTweenColors );
CString ElementToGraphicSuffix( const GameButtonGraphic gbg );
CString GetPathToGraphic( const CString sSkinName, const CString sButtonName, const SkinElement gbg );
void GetTweenColors( const CString sSkinName, const CString sButtonName, CArray<D3DXCOLOR,D3DXCOLOR> &arrayTweenColors );
CString ElementToGraphicSuffix( const SkinElement gbg );
inline MenuInput GameInputToMenuInput( const GameInput GameI )