Various bug fixes. See changelog.
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@@ -20,7 +20,7 @@
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const int MAX_STYLES_PER_GAME = 10;
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enum GameButtonGraphic {
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enum SkinElement {
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GRAPHIC_NOTE_COLOR_PART,
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GRAPHIC_NOTE_GRAY_PART,
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GRAPHIC_RECEPTOR,
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@@ -57,10 +57,11 @@ public:
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void GetSkinNames( CStringArray &asSkinNames );
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bool HasASkinNamed( CString sSkin );
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void AssertSkinsAreComplete();
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void AssertSkinIsComplete( CString sSkin );
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CString GetPathToGraphic( const CString sSkinName, const int iInstrumentButton, const GameButtonGraphic gbg );
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void GetTweenColors( const CString sSkinName, const int iInstrumentButton, CArray<D3DXCOLOR,D3DXCOLOR> &arrayTweenColors );
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CString ElementToGraphicSuffix( const GameButtonGraphic gbg );
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CString GetPathToGraphic( const CString sSkinName, const CString sButtonName, const SkinElement gbg );
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void GetTweenColors( const CString sSkinName, const CString sButtonName, CArray<D3DXCOLOR,D3DXCOLOR> &arrayTweenColors );
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CString ElementToGraphicSuffix( const SkinElement gbg );
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inline MenuInput GameInputToMenuInput( const GameInput GameI )
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