fix sync info showing when autosync is off

This commit is contained in:
Chris Danford
2008-05-28 10:14:37 +00:00
parent b3e3ab1187
commit 316f9b511f
+5
View File
@@ -133,6 +133,10 @@ void ScreenSyncOverlay::UpdateText()
//
// Update SyncInfo
//
bool bVisible = GAMESTATE->m_SongOptions.GetCurrent().m_AutosyncType != SongOptions::AUTOSYNC_OFF;
m_textSyncInfo.SetVisible( bVisible );
if( bVisible )
{
float fNew = PREFSMAN->m_fGlobalOffsetSeconds;
float fOld = AdjustSync::s_fGlobalOffsetSecondsOriginal;
float fStdDev = AdjustSync::s_fStandardDeviation;
@@ -143,6 +147,7 @@ void ScreenSyncOverlay::UpdateText()
s += COLLECTING_SAMPLE.GetValue() + ssprintf( ": %d / %d", AdjustSync::s_iAutosyncOffsetSample+1, AdjustSync::OFFSET_SAMPLE_COUNT );
m_textSyncInfo.SetText( s );
}
}
static LocalizedString CANT_SYNC_WHILE_PLAYING_A_COURSE ("ScreenSyncOverlay","Can't sync while playing a course.");
static LocalizedString SYNC_CHANGES_REVERTED ("ScreenSyncOverlay","Sync changes reverted.");