use ModeChoice::IsPlayable

This commit is contained in:
Glenn Maynard
2003-09-27 03:11:37 +00:00
parent 53c0a7b02e
commit 315daef127
4 changed files with 15 additions and 13 deletions
+1 -1
View File
@@ -204,7 +204,7 @@ void ScreenSelectMaster::UpdateSelectableChoices()
* will be undone by the tween. Hmm. */
for( unsigned c=0; c<m_aModeChoices.size(); c++ )
{
if( GAMESTATE->IsPlayable(m_aModeChoices[c]) )
if( m_aModeChoices[c].IsPlayable() )
for( int i=0; i<NUM_ICON_PARTS; i++ )
m_sprIcon[i][c].SetDiffuse( RageColor(1,1,1,1) );
else