use ModeChoice::IsPlayable
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@@ -204,7 +204,7 @@ void ScreenSelectMaster::UpdateSelectableChoices()
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* will be undone by the tween. Hmm. */
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for( unsigned c=0; c<m_aModeChoices.size(); c++ )
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{
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if( GAMESTATE->IsPlayable(m_aModeChoices[c]) )
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if( m_aModeChoices[c].IsPlayable() )
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for( int i=0; i<NUM_ICON_PARTS; i++ )
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m_sprIcon[i][c].SetDiffuse( RageColor(1,1,1,1) );
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else
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