simplify some things, reformat others.
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@@ -190,15 +190,11 @@ function StepsOrTrailToCustomDifficulty(stepsOrTrail)
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end
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function IsArcade()
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local sCoinMode = GAMESTATE:GetCoinMode();
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local bIsArcade = (sCoinMode ~= 'CoinMode_Home');
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return bIsArcade;
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return GAMESTATE:GetCoinMode() ~= 'CoinMode_Home'
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end
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function IsHome()
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local sCoinMode = GAMESTATE:GetCoinMode();
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local bIsHome = (sCoinMode == 'CoinMode_Home');
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return bIsHome;
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return GAMESTATE:GetCoinMode() == 'CoinMode_Home'
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end
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function IsFreePlay()
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@@ -267,22 +263,18 @@ envTable = GAMESTATE:Env()
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-- setenv(name,value)
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-- Sets aside an entry for <name> and puts <value> into it.
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-- Use a table as <value> to store multiple values
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function setenv(name,value)
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envTable[name] = value
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end
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function setenv(name,value) envTable[name] = value end
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-- getenv(name)
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-- This will return whatever value is at envTable[name].
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function getenv(name)
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return envTable[name]
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end
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function getenv(name) return envTable[name] end
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-- tobool(v)
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-- Converts v to a boolean.
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function tobool(v)
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if getmetatable(v) and (getmetatable(v))["__tobool"] and type((getmetatable(v))["__tobool"])=="function" then
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return (getmetatable(v))["__tobool"](v)
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elseif type(v) == "string" then
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if getmetatable(v) and (getmetatable(v))["__tobool"] and type((getmetatable(v))["__tobool"])=="function" then
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return (getmetatable(v))["__tobool"](v)
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elseif type(v) == "string" then
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local cmp = string.lower(v)
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if cmp == "true" or cmp == "t" then
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return true
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@@ -314,9 +306,9 @@ end;
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function pname(pn) return ToEnumShortString(pn) end
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function ThemeManager:GetAbsolutePath(sPath)
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sFinPath = "/Themes/"..self:GetCurThemeName().."/"..sPath
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assert(RageFileManager.DoesFileExist(sFinPath), "the theme element "..sPath.." is missing")
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return sFinPath
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sFinPath = "/Themes/"..self:GetCurThemeName().."/"..sPath
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assert(RageFileManager.DoesFileExist(sFinPath), "the theme element "..sPath.." is missing")
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return sFinPath
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end
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-- supported aspect ratios
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