if FAIL_OFF, don't set DANGER or DEAD. This means

GameState::AllAreInDangerOrWorse is always false in FAIL_OFF; if
emptying the lifebar doesn't fail you, you're not in danger from it.
This commit is contained in:
Glenn Maynard
2006-11-09 06:26:28 +00:00
parent f56a2ba7df
commit 31534db436
2 changed files with 4 additions and 6 deletions
-4
View File
@@ -1740,15 +1740,11 @@ Premium GameState::GetPremium() const
bool GameState::IsPlayerInDanger( const PlayerState *pPlayerState ) const
{
if( GetPlayerFailType(pPlayerState) == SongOptions::FAIL_OFF )
return false;
return pPlayerState->m_HealthState == PlayerState::DANGER;
}
bool GameState::IsPlayerDead( const PlayerState *pPlayerState ) const
{
if( GetPlayerFailType(pPlayerState) == SongOptions::FAIL_OFF )
return false;
return pPlayerState->m_HealthState == PlayerState::DEAD;
}