From 31384471385d4b83262c97969d1c00fc9047c358 Mon Sep 17 00:00:00 2001 From: teejusb <5017202+teejusb@users.noreply.github.com> Date: Fri, 22 Mar 2024 15:18:53 -0700 Subject: [PATCH] It's fine to play tick/metronome for failed players. --- src/GameplayAssist.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/GameplayAssist.cpp b/src/GameplayAssist.cpp index ad4267ee2f..e178f6ea22 100644 --- a/src/GameplayAssist.cpp +++ b/src/GameplayAssist.cpp @@ -21,10 +21,6 @@ void GameplayAssist::PlayTicks( const NoteData &nd, const PlayerState *ps ) if( !bClap && !bMetronome ) return; - // don't play sounds for dead players - if( ps->m_HealthState == HealthState_Dead ) - return; - /* Sound cards have a latency between when a sample is Play()ed and when the sound * will start coming out the speaker. Compensate for this by boosting fPositionSeconds * ahead. This is just to make sure that we request the sound early enough for it to