diff --git a/src/GameplayAssist.cpp b/src/GameplayAssist.cpp index ad4267ee2f..e178f6ea22 100644 --- a/src/GameplayAssist.cpp +++ b/src/GameplayAssist.cpp @@ -21,10 +21,6 @@ void GameplayAssist::PlayTicks( const NoteData &nd, const PlayerState *ps ) if( !bClap && !bMetronome ) return; - // don't play sounds for dead players - if( ps->m_HealthState == HealthState_Dead ) - return; - /* Sound cards have a latency between when a sample is Play()ed and when the sound * will start coming out the speaker. Compensate for this by boosting fPositionSeconds * ahead. This is just to make sure that we request the sound early enough for it to