cleanup: use Preference

This commit is contained in:
Chris Danford
2005-04-27 07:50:38 +00:00
parent 6889c8be3f
commit 3117e1bd3d
6 changed files with 196 additions and 310 deletions
+7 -8
View File
@@ -1321,14 +1321,13 @@ SongOptions::FailType GameState::GetPlayerFailType( PlayerNumber pn ) const
bool GameState::ShowMarvelous() const
{
if (PREFSMAN->m_iMarvelousTiming == 2)
return true;
if (PREFSMAN->m_iMarvelousTiming == 1)
if (IsCourseMode())
return true;
return false;
switch( PREFSMAN->m_iMarvelousTiming )
{
case PrefsManager::MARVELOUS_NEVER: return false;
case PrefsManager::MARVELOUS_COURSES_ONLY: return IsCourseMode();
case PrefsManager::MARVELOUS_EVERYWHERE: return true;
default: ASSERT(0);
}
}
void GameState::GetCharacters( vector<Character*> &apCharactersOut )