cleanup: use Preference
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@@ -1321,14 +1321,13 @@ SongOptions::FailType GameState::GetPlayerFailType( PlayerNumber pn ) const
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bool GameState::ShowMarvelous() const
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{
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if (PREFSMAN->m_iMarvelousTiming == 2)
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return true;
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if (PREFSMAN->m_iMarvelousTiming == 1)
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if (IsCourseMode())
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return true;
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return false;
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switch( PREFSMAN->m_iMarvelousTiming )
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{
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case PrefsManager::MARVELOUS_NEVER: return false;
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case PrefsManager::MARVELOUS_COURSES_ONLY: return IsCourseMode();
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case PrefsManager::MARVELOUS_EVERYWHERE: return true;
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default: ASSERT(0);
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}
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}
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void GameState::GetCharacters( vector<Character*> &apCharactersOut )
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