diff --git a/stepmania/src/GameState.cpp b/stepmania/src/GameState.cpp index 89cc50ade6..229b0b14a1 100644 --- a/stepmania/src/GameState.cpp +++ b/stepmania/src/GameState.cpp @@ -688,7 +688,7 @@ void GameState::UpdateSongPosition( float fPositionSeconds, const TimingData &ti ASSERT_M( m_fSongBeat > -2000, ssprintf("%f %f", m_fSongBeat, fPositionSeconds) ); m_fMusicSeconds = fPositionSeconds; - m_fLightSongBeat = timing.GetBeatFromElapsedTime( fPositionSeconds + g_fLightsFalloffSeconds ); + m_fLightSongBeat = timing.GetBeatFromElapsedTime( fPositionSeconds + g_fLightsAheadSeconds ); Actor::SetBGMTime( fPositionSeconds, m_fSongBeat );