fix compile for VC++6
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@@ -143,12 +143,14 @@ void GameState::Update( float fDelta )
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{
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{
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for( int p=0; p<NUM_PLAYERS; p++ )
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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{
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int s;
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m_CurrentPlayerOptions[p].Approach( m_PlayerOptions[p], fDelta );
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m_CurrentPlayerOptions[p].Approach( m_PlayerOptions[p], fDelta );
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bool RebuildPlayerOptions = false;
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bool RebuildPlayerOptions = false;
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/* See if any delayed attacks are starting. */
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/* See if any delayed attacks are starting. */
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for( int s=0; s<MAX_SIMULTANEOUS_ATTACKS; s++ )
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for( s=0; s<MAX_SIMULTANEOUS_ATTACKS; s++ )
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{
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{
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if( m_ActiveAttacks[p][s].fStartSecond < 0 )
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if( m_ActiveAttacks[p][s].fStartSecond < 0 )
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continue; /* already started */
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continue; /* already started */
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@@ -163,7 +165,7 @@ void GameState::Update( float fDelta )
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/* See if any attacks are ending. */
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/* See if any attacks are ending. */
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m_bActiveAttackEndedThisUpdate[p] = false;
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m_bActiveAttackEndedThisUpdate[p] = false;
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for( int s=0; s<MAX_SIMULTANEOUS_ATTACKS; s++ )
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for( s=0; s<MAX_SIMULTANEOUS_ATTACKS; s++ )
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{
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{
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if( m_ActiveAttacks[p][s].fStartSecond >= 0 )
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if( m_ActiveAttacks[p][s].fStartSecond >= 0 )
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continue; /* hasn't started yet */
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continue; /* hasn't started yet */
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