From 30f076e6827976b1c8280be06b56ed9df6d010c0 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Thu, 27 Oct 2005 22:11:06 +0000 Subject: [PATCH] remove "StaticBG" --- stepmania/src/ScreenGameplay.cpp | 6 ------ stepmania/src/ScreenGameplay.h | 1 - 2 files changed, 7 deletions(-) diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 8ca07b8c72..1fe718ecc1 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -443,12 +443,6 @@ void ScreenGameplay::Init() this->AddChild( &m_BeginnerHelper ); } - m_sprStaticBackground.SetName( "StaticBG" ); - m_sprStaticBackground.Load( THEME->GetPathG(m_sName,"Static Background") ); - SET_XY( m_sprStaticBackground ); - m_sprStaticBackground.SetDrawOrder( DRAW_ORDER_BEFORE_EVERYTHING ); // behind everything else - this->AddChild(&m_sprStaticBackground); - if( !GAMESTATE->m_bDemonstrationOrJukebox ) // only load if we're going to use it { m_Toasty.Load( THEME->GetPathB(m_sName,"toasty") ); diff --git a/stepmania/src/ScreenGameplay.h b/stepmania/src/ScreenGameplay.h index 2962362368..c3c427130a 100644 --- a/stepmania/src/ScreenGameplay.h +++ b/stepmania/src/ScreenGameplay.h @@ -175,7 +175,6 @@ protected: Transition m_NextSong; // shows between songs in a course Transition m_SongFinished; // shows after each song, course or not - Sprite m_sprStaticBackground; AutoActor m_sprLifeFrame; CombinedLifeMeter* m_pCombinedLifeMeter; Sprite m_sprCourseSongNumber;