Fix compile.
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@@ -78,7 +78,7 @@ void ControllerStateDisplay::Update( float fDelta )
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{
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{
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Button &button = m_Buttons[ b ];
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Button &button = m_Buttons[ b ];
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bool bVisible = INPUTMAPPER->IsButtonDown( button.gi, m_mp );
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bool bVisible = INPUTMAPPER->IsBeingPressed( button.gi, m_mp );
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button.spr->SetVisible( bVisible );
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button.spr->SetVisible( bVisible );
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}
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}
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@@ -88,16 +88,13 @@ void ControllerStateDisplay::Update( float fDelta )
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class LunaControllerStateDisplay: public Luna<ControllerStateDisplay>
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class LunaControllerStateDisplay: public Luna<ControllerStateDisplay>
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{
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{
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public:
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public:
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LunaControllerStateDisplay() { LUA->Register( Register ); }
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static int LoadGameController( T* p, lua_State *L ) { p->LoadGameController( (GameController)IArg(1) ); return 0; }
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static int LoadGameController( T* p, lua_State *L ) { p->LoadGameController( (GameController)IArg(1) ); return 0; }
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static int LoadMultiPlayer( T* p, lua_State *L ) { p->LoadMultiPlayer( (MultiPlayer)IArg(1) ); return 0; }
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static int LoadMultiPlayer( T* p, lua_State *L ) { p->LoadMultiPlayer( (MultiPlayer)IArg(1) ); return 0; }
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static void Register(lua_State *L)
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LunaControllerStateDisplay()
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{
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{
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ADD_METHOD( LoadGameController );
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ADD_METHOD( LoadGameController );
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ADD_METHOD( LoadMultiPlayer );
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ADD_METHOD( LoadMultiPlayer );
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Luna<T>::Register( L );
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}
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}
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};
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};
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