experimental GH-style hold scoring
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@@ -36,13 +36,13 @@ struct HoldNoteResult
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* 0.0 means this HoldNote is dead
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* When this value hits 0.0 for the first time, m_HoldScore becomes HNS_LetGo.
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* If the life is > 0.0 when the HoldNote ends, then m_HoldScore becomes HNS_Held. */
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float fLife;
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float fLife;
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/* Last index where fLife was greater than 0. If the tap was missed, this will
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* be the first index of the hold. */
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int iLastHeldRow;
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bool bHeld;
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bool bActive;
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bool bHeld; // Was button held during last update?
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bool bActive; // Is life > 0 && overlaps current beat
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// XML
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XNode* CreateNode() const;
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