add the renderer name to stats (so that I won't be confused about which is being used)
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@@ -105,11 +105,16 @@ void RageDisplay::ResetStats()
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CString RageDisplay::GetStats() const
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{
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CString s;
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/* If FPS == 0, we don't have stats yet. */
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if( !GetFPS() )
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return "-- FPS\n-- av FPS\n-- VPF";
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s = "-- FPS\n-- av FPS\n-- VPF";
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return ssprintf( "%i FPS\n%i av FPS\n%i VPF", GetFPS(), GetCumFPS(), GetVPF() );
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s = ssprintf( "%i FPS\n%i av FPS\n%i VPF", GetFPS(), GetCumFPS(), GetVPF() );
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s += "\n"+this->GetApiDescription();
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return s;
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}
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void RageDisplay::EndFrame()
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