remove SSM parts
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@@ -8,9 +8,6 @@
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#include "ActorScroller.h"
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#define MAX_CHOICES 30
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#define MAX_ICON_PARTS 3
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#define MAX_PREVIEW_PARTS 3
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#define MAX_CURSOR_PARTS 3
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class ScreenSelectMaster : public ScreenSelect
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{
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@@ -36,13 +33,14 @@ protected:
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Page GetPage( int iChoiceIndex ) const;
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Page GetCurrentPage() const;
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ThemeMetric<int> NUM_ICON_PARTS;
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ThemeMetric<int> NUM_PREVIEW_PARTS;
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ThemeMetric<int> NUM_CURSOR_PARTS;
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ThemeMetric<bool> SHOW_ICON;
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ThemeMetric<bool> SHOW_PREVIEW;
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ThemeMetric<bool> SHOW_CURSOR;
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ThemeMetric<bool> SHOW_SCROLLER;
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ThemeMetric<bool> SHARED_PREVIEW_AND_CURSOR;
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ThemeMetric<int> NUM_CHOICES_ON_PAGE_1;
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ThemeMetric2D<float> CURSOR_OFFSET_X_FROM_ICON;
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ThemeMetric2D<float> CURSOR_OFFSET_Y_FROM_ICON;
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ThemeMetric1D<float> CURSOR_OFFSET_X_FROM_ICON;
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ThemeMetric1D<float> CURSOR_OFFSET_Y_FROM_ICON;
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ThemeMetric<bool> OVERRIDE_LOCK_INPUT_SECONDS;
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ThemeMetric<float> LOCK_INPUT_SECONDS;
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ThemeMetric<float> PRE_SWITCH_PAGE_SECONDS;
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@@ -54,7 +52,6 @@ protected:
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ThemeMetric<bool> WRAP_SCROLLER;
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ThemeMetric<bool> SCROLLER_FAST_CATCHUP;
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ThemeMetric<bool> ALLOW_REPEATING_INPUT;
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ThemeMetric<bool> SHOW_SCROLLER;
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ThemeMetric<float> SCROLLER_SECONDS_PER_ITEM;
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ThemeMetric<float> SCROLLER_NUM_ITEMS_TO_DRAW;
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ThemeMetric<CString> SCROLLER_TRANSFORM;
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@@ -72,17 +69,17 @@ protected:
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float DoMenuStart( PlayerNumber pn );
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virtual bool ProcessMenuStart( PlayerNumber pn ) { return true; }
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float GetCursorX( PlayerNumber pn, int iPartIndex );
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float GetCursorY( PlayerNumber pn, int iPartIndex );
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float GetCursorX( PlayerNumber pn );
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float GetCursorY( PlayerNumber pn );
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AutoActor m_sprExplanation[NUM_PAGES];
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AutoActor m_sprMore[NUM_PAGES];
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// icon is the piece shared, per-choice piece
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AutoActor m_sprIcon[MAX_ICON_PARTS][MAX_CHOICES];
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AutoActor m_sprIcon[MAX_CHOICES];
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// preview is per-choice, per-player piece
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AutoActor m_sprPreview[MAX_PREVIEW_PARTS][MAX_CHOICES][NUM_PLAYERS];
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AutoActor m_sprPreview[MAX_CHOICES][NUM_PLAYERS];
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// cursor is the per-player that's shared by all choices
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AutoActor m_sprCursor[MAX_CURSOR_PARTS][NUM_PLAYERS];
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AutoActor m_sprCursor[NUM_PLAYERS];
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// scroll is the per-player, per-choice piece that's scrolled
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AutoActor m_sprScroll[MAX_CHOICES][NUM_PLAYERS];
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ActorScroller m_Scroller[NUM_PLAYERS];
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