simplify
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+16
-24
@@ -764,44 +764,36 @@ void StepMania::ChangeCurrentGame( const Game* g )
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INPUTMAPPER->ReadMappingsFromDisk();
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}
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static void ReadGamePrefsFromDisk( bool bSwitchToLastPlayedGame )
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static void ReadGamePrefsFromDisk()
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{
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ASSERT( GAMESTATE );
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ASSERT( ANNOUNCER );
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ASSERT( THEME );
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ASSERT( GAMESTATE );
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ASSERT( GAMEMAN );
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if( bSwitchToLastPlayedGame )
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{
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ASSERT( GAMEMAN != NULL );
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RString sGame = PREFSMAN->GetCurrentGame();
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if( !sGame.empty() )
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{
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const Game *pGame = GAMEMAN->StringToGameType(sGame);
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GAMESTATE->SetCurGame( pGame );
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}
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}
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const Game *pGame = GAMEMAN->StringToGameType( PREFSMAN->GetCurrentGame() );
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/* If the active game type isn't actually available, revert to the default. */
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if( GAMESTATE->m_pCurGame == NULL )
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{
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GAMESTATE->SetCurGame( GAMEMAN->GetDefaultGame() );
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}
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else if( !GAMEMAN->IsGameEnabled( GAMESTATE->m_pCurGame ) && GAMESTATE->m_pCurGame != GAMEMAN->GetDefaultGame() )
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if( pGame == NULL )
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pGame = GAMEMAN->GetDefaultGame();
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if( !GAMEMAN->IsGameEnabled( pGame ) && pGame != GAMEMAN->GetDefaultGame() )
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{
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pGame = GAMEMAN->GetDefaultGame();
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LOG->Warn( "Default NoteSkin for \"%s\" missing, reverting to \"%s\"",
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GAMESTATE->m_pCurGame->m_szName, GAMEMAN->GetDefaultGame()->m_szName );
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GAMESTATE->SetCurGame( GAMEMAN->GetDefaultGame() );
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pGame->m_szName, GAMEMAN->GetDefaultGame()->m_szName );
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}
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/* If the default isn't available, our default note skin is messed up. */
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if( !GAMEMAN->IsGameEnabled(pGame) )
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RageException::Throw( "Default NoteSkin for \"%s\" missing", pGame->m_szName );
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GAMESTATE->SetCurGame( pGame );
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/* Load keymaps for the new game. */
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if( INPUTMAPPER )
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INPUTMAPPER->ReadMappingsFromDisk();
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/* If the default isn't available, our default note skin is messed up. */
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if( !GAMEMAN->IsGameEnabled( GAMESTATE->m_pCurGame ) )
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RageException::Throw( "Default NoteSkin for \"%s\" missing", GAMESTATE->m_pCurGame->m_szName );
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RString sGameName = GAMESTATE->GetCurrentGame()->m_szName;
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RString sAnnouncer = sGameName;
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RString sTheme = sGameName;
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@@ -1021,7 +1013,7 @@ int main(int argc, char* argv[])
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NOTESKIN = new NoteSkinManager;
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/* Set up the theme and announcer, and switch to the last game type. */
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ReadGamePrefsFromDisk( true );
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ReadGamePrefsFromDisk();
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{
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/* Now that THEME is loaded, load the icon for the current theme into the
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