Fix pump center
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@@ -1225,7 +1225,8 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
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* triggered. Doing this is treated as failing the song, unlike BACK, since
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* triggered. Doing this is treated as failing the song, unlike BACK, since
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* it's always available. */
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* it's always available. */
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if( MenuI.button == MENU_BUTTON_START )
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/* However, if this is also a style button, don't do this. (pump center = start) */
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if( MenuI.button == MENU_BUTTON_START && !StyleI.IsValid() )
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{
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{
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/* No PREFSMAN->m_bDelayedEscape; always delayed. */
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/* No PREFSMAN->m_bDelayedEscape; always delayed. */
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if( type==IET_RELEASE )
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if( type==IET_RELEASE )
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