Fix pump center

This commit is contained in:
Glenn Maynard
2003-09-19 20:45:27 +00:00
parent 246b0e7b3a
commit 3034bb5a4c
+2 -1
View File
@@ -1225,7 +1225,8 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
* triggered. Doing this is treated as failing the song, unlike BACK, since * triggered. Doing this is treated as failing the song, unlike BACK, since
* it's always available. */ * it's always available. */
if( MenuI.button == MENU_BUTTON_START ) /* However, if this is also a style button, don't do this. (pump center = start) */
if( MenuI.button == MENU_BUTTON_START && !StyleI.IsValid() )
{ {
/* No PREFSMAN->m_bDelayedEscape; always delayed. */ /* No PREFSMAN->m_bDelayedEscape; always delayed. */
if( type==IET_RELEASE ) if( type==IET_RELEASE )