move some prefs out of PrefsMan

This commit is contained in:
Glenn Maynard
2005-12-19 00:26:43 +00:00
parent 856705d215
commit 302b978b34
3 changed files with 5 additions and 8 deletions
+4 -3
View File
@@ -35,6 +35,7 @@
#include "NotesWriterSM.h"
static Preference<float> g_iDefaultRecordLength( "DefaultRecordLength", 4 );
static Preference<bool> g_bEditorShowBGChangesPlay( "EditorShowBGChangesPlay", false );
//
// Defines specific to ScreenEdit
@@ -2050,7 +2051,7 @@ void ScreenEdit::TransitionEditState( EditState em )
m_Player.Load( m_NoteDataEdit );
GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerController = PREFSMAN->m_AutoPlay;
if( PREFSMAN->m_bEditorShowBGChangesPlay )
if( g_bEditorShowBGChangesPlay )
{
/* FirstBeat affects backgrounds, so commit changes to memory (not to disk)
* and recalc it. */
@@ -2089,7 +2090,7 @@ void ScreenEdit::TransitionEditState( EditState em )
m_sprOverlay->PlayCommand( EditStateToString(em) );
m_sprUnderlay->PlayCommand( EditStateToString(em) );
m_Background.SetHidden( !PREFSMAN->m_bEditorShowBGChangesPlay || em == STATE_EDITING );
m_Background.SetHidden( !g_bEditorShowBGChangesPlay || em == STATE_EDITING );
m_autoHeader->SetHidden( em != STATE_EDITING );
m_textInputTips.SetHidden( em != STATE_EDITING );
m_textInfo.SetHidden( em != STATE_EDITING );
@@ -2104,7 +2105,7 @@ void ScreenEdit::TransitionEditState( EditState em )
m_NoteFieldEdit.SetHidden( em != STATE_EDITING );
m_NoteFieldRecord.SetHidden( em != STATE_RECORDING && em != STATE_RECORDING_PAUSED );
m_Player.SetHidden( em != STATE_PLAYING );
m_Foreground.SetHidden( !PREFSMAN->m_bEditorShowBGChangesPlay || em == STATE_EDITING );
m_Foreground.SetHidden( !g_bEditorShowBGChangesPlay || em == STATE_EDITING );
switch( em )
{