don't allow Hopo on the same note 2x in series
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@@ -666,7 +666,7 @@ void GameState::ResetMusicStatistics()
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FOREACH_PlayerNumber( p )
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m_pPlayerState[p]->m_fLastHopoNoteMusicSeconds = -1;
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m_pPlayerState[p]->ClearHopoState();
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}
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void GameState::ResetStageStatistics()
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