fix TEXTUREMAN memory leak for ScreenUnlock
This commit is contained in:
@@ -333,3 +333,25 @@ ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
|
||||
|
||||
this->PostScreenMessage( SM_BeginFadingOut, TIME_TO_DISPLAY );
|
||||
}
|
||||
|
||||
ScreenUnlock::~ScreenUnlock()
|
||||
{
|
||||
while (Unlocks.size() > 0)
|
||||
{
|
||||
Sprite* entry = Unlocks[Unlocks.size()-1];
|
||||
SAFE_DELETE(entry);
|
||||
Unlocks.pop_back();
|
||||
}
|
||||
while (item.size() > 0)
|
||||
{
|
||||
BitmapText* entry = item[item.size()-1];
|
||||
SAFE_DELETE(entry);
|
||||
item.pop_back();
|
||||
}
|
||||
while (ItemIcons.size() > 0)
|
||||
{
|
||||
Sprite* entry = ItemIcons[ItemIcons.size()-1];
|
||||
SAFE_DELETE(entry);
|
||||
ItemIcons.pop_back();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user