Force created charts to be saved for keeping.
I know I've uncommented the troublesome code, but perhaps a new technique is needed here.
This commit is contained in:
+3
-3
@@ -800,7 +800,7 @@ void ScreenEdit::Init()
|
||||
m_bHasUndo = false;
|
||||
m_Undo.SetNumTracks( m_NoteDataEdit.GetNumTracks() );
|
||||
|
||||
m_bDirty = false;
|
||||
m_bDirty = m_NoteDataEdit.IsEmpty(); // require the usage of saving if empty.
|
||||
|
||||
m_Player->Init( "Player", GAMESTATE->m_pPlayerState[PLAYER_1], NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL );
|
||||
m_Player->CacheAllUsedNoteSkins();
|
||||
@@ -2853,7 +2853,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
|
||||
/* FIXME: This code causes all the steps to be deleted if you quit
|
||||
* without saving. However, without this code, any new steps will get
|
||||
* saved on quit. -aj */
|
||||
/*
|
||||
|
||||
Song *pSong = GAMESTATE->m_pCurSong;
|
||||
const vector<Steps*> &apSteps = pSong->GetAllSteps();
|
||||
vector<Steps*> apToDelete;
|
||||
@@ -2872,7 +2872,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
|
||||
if( GAMESTATE->m_pCurSteps[PLAYER_1].Get() == pSteps )
|
||||
GAMESTATE->m_pCurSteps[PLAYER_1].Set( NULL );
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
m_Out.StartTransitioning( SM_GoToNextScreen );
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user