diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index ee7de35e32..1caaa19019 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -1361,8 +1361,8 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ GAMESTATE->m_StoredSongOptions.m_bAssistTick = GAMESTATE->m_SongOptions.m_bAssistTick; m_textDebug.SetText( ssprintf("Assist Tick is %s", GAMESTATE->m_SongOptions.m_bAssistTick?"ON":"OFF") ); - m_textDebug.SetDiffuse( RageColor(1,1,1,1) ); m_textDebug.StopTweening(); + m_textDebug.SetDiffuse( RageColor(1,1,1,1) ); m_textDebug.BeginTweening( 3 ); // sleep m_textDebug.BeginTweening( 0.5f ); // fade out m_textDebug.SetDiffuse( RageColor(1,1,1,0) ); @@ -1398,8 +1398,8 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ seg.m_fBPM += fOffsetDelta; m_textDebug.SetText( ssprintf("Cur BPM = %.2f", seg.m_fBPM) ); - m_textDebug.SetDiffuse( RageColor(1,1,1,1) ); m_textDebug.StopTweening(); + m_textDebug.SetDiffuse( RageColor(1,1,1,1) ); m_textDebug.BeginTweening( 3 ); // sleep m_textDebug.BeginTweening( 0.5f ); // fade out m_textDebug.SetDiffuse( RageColor(1,1,1,0) ); @@ -1429,8 +1429,8 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ GAMESTATE->m_pCurSong->m_fBeat0OffsetInSeconds += fOffsetDelta; m_textDebug.SetText( ssprintf("Offset = %.3f", GAMESTATE->m_pCurSong->m_fBeat0OffsetInSeconds) ); - m_textDebug.SetDiffuse( RageColor(1,1,1,1) ); m_textDebug.StopTweening(); + m_textDebug.SetDiffuse( RageColor(1,1,1,1) ); m_textDebug.BeginTweening( 3 ); // sleep m_textDebug.BeginTweening( 0.5f ); // fade out m_textDebug.SetDiffuse( RageColor(1,1,1,0) );