Remove unneeded comment.
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@@ -11,12 +11,6 @@ void SongPosition::UpdateSongPosition( float fPositionSeconds, const TimingData
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else
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else
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m_LastBeatUpdate.Touch();
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m_LastBeatUpdate.Touch();
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// xxx testing: only do this on monotune survivor
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/*
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if( m_pCurSong && m_pCurSong->GetDisplayFullTitle() == "monotune survivor" )
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LOG->Trace( ssprintf("[GameState::UpdateSongPosition] cur BPS = %f, fPositionSeconds = %f",m_fCurBPS,fPositionSeconds) );
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*/
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timing.GetBeatAndBPSFromElapsedTime( fPositionSeconds, m_fSongBeat, m_fCurBPS, m_bFreeze, m_bDelay, m_iWarpBeginRow, m_fWarpDestination );
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timing.GetBeatAndBPSFromElapsedTime( fPositionSeconds, m_fSongBeat, m_fCurBPS, m_bFreeze, m_bDelay, m_iWarpBeginRow, m_fWarpDestination );
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// "Crash reason : -243478.890625 -48695.773438"
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// "Crash reason : -243478.890625 -48695.773438"
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