Use altered dance point scoring for Nonstop and Endless too
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@@ -327,7 +327,7 @@ int NoteData::GetPossibleDancePoints()
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//An "OK" (Successful Freeze step) will add 6 points
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//A "NG" (Unsuccessful Freeze step) is worth 0 points
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if(PREFSMAN->m_bMarvelousTiming && GAMESTATE->m_PlayMode == PLAY_MODE_ONI) // score out of marvelous for oni mode only
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if(PREFSMAN->m_bMarvelousTiming && ( GAMESTATE->m_PlayMode == PLAY_MODE_ONI || GAMESTATE->m_PlayMode == PLAY_MODE_NONSTOP || GAMESTATE->m_PlayMode == PLAY_MODE_ENDLESS ) ) // score out of marvelous for course modes, unless marvelous timing is off
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{
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return GetNumTapNotes()*TapNoteScoreToDancePoints(TNS_MARVELOUS) + // Marvelous for oni
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GetNumHoldNotes()*HoldNoteScoreToDancePoints(HNS_OK);
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