use Lua::RunExpression

This commit is contained in:
Glenn Maynard
2004-02-15 01:07:37 +00:00
parent aee93d1abc
commit 2fac4ffb5b
+2 -48
View File
@@ -12,60 +12,14 @@
#include "ScreenBranch.h"
#include "RageLog.h"
#include "GameConstantsAndTypes.h"
#include "PlayerNumber.h"
#include "ScreenManager.h"
#include "ThemeManager.h"
#include "Grade.h"
#include "GameState.h"
#include "StageStats.h"
#include "SongManager.h"
#include "LuaHelpers.h"
#define CHOICES THEME->GetMetric (m_sName,"Choices")
#define CONDITION(choice) THEME->GetMetric (m_sName,"Condition"+choice)
#define NEXT_SCREEN(choice) THEME->GetMetric (m_sName,"NextScreen"+choice)
bool EvaluateCondition( CString sCondition )
{
// For now, empty expresions evaluate to true. Is there a better way to handle this?
if( sCondition.empty() )
return true;
// TODO: Make this a general expression evaluator
CStringArray as;
split( sCondition, ",", as, false );
if( as.size()==3 && as[0].CompareNoCase("song")==0 )
{
const CString &sOp = as[1];
const CString &path = as[2];
const Song *s = SONGMAN->FindSong( path );
if( sOp == "=" )
return s == GAMESTATE->m_pCurSong;
}
if( as.size()==3 && as[0].CompareNoCase("topgrade")==0 )
{
Grade top_grade = GRADE_FAILED;
vector<Song*> vSongs;
StageStats stats;
GAMESTATE->GetFinalEvalStatsAndSongs( stats, vSongs );
for( int p=0; p<NUM_PLAYERS; p++ )
if( GAMESTATE->IsHumanPlayer(p) )
top_grade = min( top_grade, stats.GetGrade((PlayerNumber)p) );
CString &sOp = as[1];
Grade grade = StringToGrade(as[2]);
if( sOp == ">=" )
return top_grade >= grade;
}
RageException::Throw( "Condition '%s' is invalid", sCondition.c_str() );
}
ScreenBranch::ScreenBranch( CString sClassName ) : Screen( sClassName )
{
LOG->Trace( "ScreenBranch::ScreenBranch()" );
@@ -77,7 +31,7 @@ ScreenBranch::ScreenBranch( CString sClassName ) : Screen( sClassName )
CString sChoice = Capitalize( as[i] );
CString sCondition = CONDITION(sChoice);
if( EvaluateCondition(sCondition) )
if( Lua::RunExpression(sCondition) )
{
m_sChoice = sChoice;
HandleScreenMessage( SM_GoToNextScreen );