Deal with determining whether to use Marv. timing within TNStoDP.
Use IsCourseMode. Remove old comment.
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@@ -51,7 +51,7 @@ void ScoreKeeperMAX2::HandleTapScore( TapNoteScore score, int iNumTapsInRow )
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ASSERT( iNumTapsInRow >= 1 );
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// update dance points for Oni lifemeter
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GAMESTATE->m_CurStageStats.iActualDancePoints[m_PlayerNumber] += iNumTapsInRow * TapNoteScoreToDancePoints( score, GAMESTATE->m_PlayMode == PLAY_MODE_ONI || GAMESTATE->m_PlayMode == PLAY_MODE_NONSTOP || GAMESTATE->m_PlayMode == PLAY_MODE_ENDLESS );
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GAMESTATE->m_CurStageStats.iActualDancePoints[m_PlayerNumber] += iNumTapsInRow * TapNoteScoreToDancePoints( score );
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GAMESTATE->m_CurStageStats.iTapNoteScores[m_PlayerNumber][score] += iNumTapsInRow;
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/*
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