Deal with determining whether to use Marv. timing within TNStoDP.

Use IsCourseMode.

Remove old comment.
This commit is contained in:
Glenn Maynard
2003-02-28 08:12:47 +00:00
parent c35af594c0
commit 2fa39fed8a
4 changed files with 14 additions and 23 deletions
+1 -1
View File
@@ -51,7 +51,7 @@ void ScoreKeeperMAX2::HandleTapScore( TapNoteScore score, int iNumTapsInRow )
ASSERT( iNumTapsInRow >= 1 );
// update dance points for Oni lifemeter
GAMESTATE->m_CurStageStats.iActualDancePoints[m_PlayerNumber] += iNumTapsInRow * TapNoteScoreToDancePoints( score, GAMESTATE->m_PlayMode == PLAY_MODE_ONI || GAMESTATE->m_PlayMode == PLAY_MODE_NONSTOP || GAMESTATE->m_PlayMode == PLAY_MODE_ENDLESS );
GAMESTATE->m_CurStageStats.iActualDancePoints[m_PlayerNumber] += iNumTapsInRow * TapNoteScoreToDancePoints( score );
GAMESTATE->m_CurStageStats.iTapNoteScores[m_PlayerNumber][score] += iNumTapsInRow;
/*