add BEAT
This commit is contained in:
@@ -93,6 +93,7 @@ CString PlayerOptions::GetString()
|
||||
if( m_fEffects[EFFECT_FLIP]==1 ) sReturn += "Flip, ";
|
||||
if( m_fEffects[EFFECT_TORNADO]==1 ) sReturn += "Tornado, ";
|
||||
if( m_fEffects[EFFECT_BUMPY]==1 ) sReturn += "Bumpy, ";
|
||||
if( m_fEffects[EFFECT_BEAT]==1 ) sReturn += "Beat, ";
|
||||
|
||||
if( m_fAppearances[APPEARANCE_HIDDEN]==1 ) sReturn += "Hidden, ";
|
||||
if( m_fAppearances[APPEARANCE_SUDDEN]==1 ) sReturn += "Sudden, ";
|
||||
@@ -186,6 +187,7 @@ void PlayerOptions::FromString( CString sOptions )
|
||||
else if( sBit == "flip" ) m_fEffects[EFFECT_FLIP] = 1;
|
||||
else if( sBit == "tornado" ) m_fEffects[EFFECT_TORNADO] = 1;
|
||||
else if( sBit == "bumpy" ) m_fEffects[EFFECT_BUMPY] = 1;
|
||||
else if( sBit == "beat" ) m_fEffects[EFFECT_BEAT] = 1;
|
||||
else if( sBit == "hidden" ) m_fAppearances[APPEARANCE_HIDDEN] = 1;
|
||||
else if( sBit == "sudden" ) m_fAppearances[APPEARANCE_SUDDEN] = 1;
|
||||
else if( sBit == "stealth" ) m_fAppearances[APPEARANCE_STEALTH] = 1;
|
||||
|
||||
Reference in New Issue
Block a user