Messed a lot with BMS reading. See changelog.txt.
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@@ -85,7 +85,7 @@ void TransitionStarWipe::RenderPrimitives()
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int x_rect_leading_edge = x + ( bIsAnEvenRow ? - m_iStarWidth/2 : m_iStarWidth/2 );
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int x_rect_trailing_edge = ( bIsAnEvenRow ? 0 : SCREEN_WIDTH );
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int y_top = y - m_iStarHeight/2;
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int y_bot = y + m_iStarHeight/2;
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int y_bot = y + m_iStarHeight/2+1;
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m_rect.StretchTo( CRect(x_rect_leading_edge, y_top, x_rect_trailing_edge, y_bot) );
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m_rect.SetDiffuseColor( D3DCOLOR_ARGB(255,0,0,0) );
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m_rect.Draw();
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