Messed a lot with BMS reading. See changelog.txt.
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@@ -67,6 +67,10 @@ void RageBitmapTexture::Create()
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{
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fmtTexture = D3DFMT_A4R4G4B4;
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}
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else if( GAMEINFO->m_GameOptions.m_iDisplayColor == 16 )
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{
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fmtTexture = D3DFMT_A4R4G4B4;
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}
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else
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{
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switch( GAMEINFO->m_GameOptions.m_iTextureColor )
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