no message

This commit is contained in:
Chris Danford
2002-05-19 01:59:48 +00:00
parent 62f3f01a05
commit 2f80235590
141 changed files with 2540 additions and 2058 deletions
+4 -4
View File
@@ -5,7 +5,7 @@
Desc: See Header.
Copyright (c) 2001-2002 by the persons listed below. All rights reserved.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
@@ -15,7 +15,7 @@
#include "GameManager.h"
InputMapper* MAPPER = NULL; // global and accessable from anywhere in our program
InputMapper* INPUTMAPPER = NULL; // global and accessable from anywhere in our program
InputMapper::InputMapper()
@@ -200,7 +200,7 @@ const HardCodedMenuKey g_HardCodedMenuKeys[] =
{ DEVICE_KEYBOARD, DIK_DOWN, PLAYER_1, MENU_BUTTON_DOWN },
{ DEVICE_KEYBOARD, DIK_LEFT, PLAYER_1, MENU_BUTTON_LEFT },
{ DEVICE_KEYBOARD, DIK_RIGHT, PLAYER_1, MENU_BUTTON_RIGHT },
{ DEVICE_KEYBOARD, DIK_RETURN, PLAYER_1, MENU_BUTTON_NEXT },
{ DEVICE_KEYBOARD, DIK_RETURN, PLAYER_1, MENU_BUTTON_START },
{ DEVICE_KEYBOARD, DIK_ESCAPE, PLAYER_1, MENU_BUTTON_BACK },
};
const int NUM_HARD_CODED_MENU_KEYS = sizeof(g_HardCodedMenuKeys) / sizeof(HardCodedMenuKey);
@@ -265,7 +265,7 @@ bool InputMapper::IsButtonDown( GameInput GameI )
if( GameToDevice( GameI, i, DeviceI ) )
{
if( INPUTM->IsBeingPressed( DeviceI ) )
if( INPUTMAN->IsBeingPressed( DeviceI ) )
return true;
}
}