simplify, fix warnings
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@@ -511,18 +511,14 @@ RageMatrix RageMatrixIdentity()
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void RageMatrixAngles( RageMatrix* pOut, const RageVector3 &angles )
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{
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float angle;
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float sr, sp, sy, cr, cp, cy;
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const RageVector3 angles_radians( angles * 2*PI / 360 );
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angle = angles[2] * (PI*2 / 360);
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sy = sin(angle);
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cy = cos(angle);
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angle = angles[1] * (PI*2 / 360);
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sp = sin(angle);
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cp = cos(angle);
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angle = angles[0] * (PI*2 / 360);
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sr = sin(angle);
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cr = cos(angle);
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const float sy = sinf( angles_radians[2] );
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const float cy = cosf( angles_radians[2] );
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const float sp = sinf( angles_radians[1] );
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const float cp = cosf( angles_radians[1] );
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const float sr = sinf( angles_radians[0] );
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const float cr = cosf( angles_radians[0] );
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RageMatrixIdentity( pOut );
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