reverse m_iStopDrawingHoldBodyOffsetFromTail/m_iStartDrawingHoldBodyOffsetFromHead effect if we're reversing the hold body
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@@ -524,8 +524,16 @@ void NoteDisplay::DrawHoldBody( const TapNote& tn, int iCol, float fBeat, bool b
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/* Hack: Z effects need a finer grain step. */
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/* Hack: Z effects need a finer grain step. */
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const int fYStep = bWavyPartsNeedZBuffer? 4: 16; // use small steps only if wavy
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const int fYStep = bWavyPartsNeedZBuffer? 4: 16; // use small steps only if wavy
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fYHead += cache->m_iStartDrawingHoldBodyOffsetFromHead;
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if( bFlipHoldBody )
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fYTail += cache->m_iStopDrawingHoldBodyOffsetFromTail;
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{
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fYHead -= cache->m_iStopDrawingHoldBodyOffsetFromTail;
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fYTail -= cache->m_iStartDrawingHoldBodyOffsetFromHead;
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}
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else
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{
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fYHead += cache->m_iStartDrawingHoldBodyOffsetFromHead;
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fYTail += cache->m_iStopDrawingHoldBodyOffsetFromTail;
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}
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const float fFrameHeightTop = pSpriteTop->GetZoomedHeight();
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const float fFrameHeightTop = pSpriteTop->GetZoomedHeight();
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const float fFrameHeightBottom = pSpriteBottom->GetZoomedHeight();
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const float fFrameHeightBottom = pSpriteBottom->GetZoomedHeight();
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