actually get this to compile.
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@@ -442,6 +442,18 @@ namespace
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lua_pushboolean( L, IsRegistered(SArg(1)) );
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lua_pushboolean( L, IsRegistered(SArg(1)) );
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return 1;
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return 1;
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}
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}
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static int LoadAllCommands( lua_State *L )
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{
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Actor *p = Luna<Actor>::check( L, 1 );
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ActorUtil::LoadAllCommands( p, SArg(2) );
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return 0;
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}
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static int LoadAllCommandsFromName( lua_State *L )
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{
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Actor *p = Luna<Actor>::check( L, 1 );
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ActorUtil::LoadAllCommandsFromName( *p, SArg(2), SArg(3) );
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return 0;
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}
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static int LoadAllCommandsAndSetXY( lua_State *L )
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static int LoadAllCommandsAndSetXY( lua_State *L )
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{
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{
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Actor *p = Luna<Actor>::check( L, 1 );
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Actor *p = Luna<Actor>::check( L, 1 );
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