Use a message to end the selection, instead of a global float.
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@@ -31,6 +31,7 @@ Andrew Livy
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const ScreenMessage SM_GoToPrevState = ScreenMessage(SM_User + 1);
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const ScreenMessage SM_GoToNextState = ScreenMessage(SM_User + 2);
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const ScreenMessage SM_PlayersChosen = ScreenMessage(SM_User + 3);
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#define USE_NORMAL_OR_EZ2_SELECT_STYLE THEME->GetMetricB("General","UseNormalOrEZ2SelectStyle")
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@@ -53,7 +54,6 @@ const float OPT_Y[NUM_EZ2_GRAPHICS] = {
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float ez2_lasttimercheck;
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float ez2_bounce=0.f; // used for the bouncing of the '1p' and '2p' images
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/************************************
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@@ -64,7 +64,6 @@ Desc: Sets up the screen display
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ScreenEz2SelectPlayer::ScreenEz2SelectPlayer()
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{
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LOG->Trace( "ScreenEz2SelectPlayer::ScreenEz2SelectPlayer()" );
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ez2_lasttimercheck = 0.0f;
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m_iSelectedStyle=3; // by bbf: frieza, was this supposed to be 3 ?
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GAMESTATE->m_CurStyle = STYLE_NONE;
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// GAMESTATE->m_MasterPlayerNumber = PLAYER_INVALID;
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@@ -155,37 +154,6 @@ void ScreenEz2SelectPlayer::DrawPrimitives()
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m_Menu.DrawBottomLayer();
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Screen::DrawPrimitives();
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m_Menu.DrawTopLayer();
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// wait for a bit incase another player wants to join before moving on.
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if (ez2_lasttimercheck != 0.0f && TIMER->GetTimeSinceStart() > ez2_lasttimercheck + 1)
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{
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ez2_lasttimercheck = 0.0f;
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if (m_iSelectedStyle == 0) // only the left pad was selected
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{
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// GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
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GAMESTATE->m_CurStyle = STYLE_EZ2_SINGLE;
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}
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else if (m_iSelectedStyle == 1) // only the right pad was selected
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{
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// GAMESTATE->m_MasterPlayerNumber = PLAYER_2;
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GAMESTATE->m_CurStyle = STYLE_EZ2_SINGLE;
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}
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else // they both selected
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{
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// GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
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GAMESTATE->m_CurStyle = STYLE_EZ2_SINGLE_VERSUS;
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}
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MUSIC->Stop();
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this->ClearMessageQueue();
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m_Menu.TweenOffScreenToMenu( SM_GoToNextState );
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TweenOffScreen();
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}
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}
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/************************************
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@@ -216,6 +184,30 @@ void ScreenEz2SelectPlayer::HandleScreenMessage( const ScreenMessage SM )
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case SM_MenuTimer:
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MenuStart(PLAYER_1); // Automatically Choose Player 1
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break;
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case SM_PlayersChosen:
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if (m_iSelectedStyle == 0) // only the left pad was selected
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{
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// GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
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GAMESTATE->m_CurStyle = STYLE_EZ2_SINGLE;
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}
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else if (m_iSelectedStyle == 1) // only the right pad was selected
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{
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// GAMESTATE->m_MasterPlayerNumber = PLAYER_2;
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GAMESTATE->m_CurStyle = STYLE_EZ2_SINGLE;
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}
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else // they both selected
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{
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// GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
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GAMESTATE->m_CurStyle = STYLE_EZ2_SINGLE_VERSUS;
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}
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MUSIC->Stop();
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m_Menu.TweenOffScreenToMenu( SM_GoToNextState );
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TweenOffScreen();
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break;
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case SM_GoToPrevState:
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MUSIC->Stop();
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SCREENMAN->SetNewScreen( new ScreenTitleMenu );
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@@ -288,7 +280,10 @@ void ScreenEz2SelectPlayer::MenuStart( PlayerNumber p )
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// GAMESTATE->m_bIsJoined[PLAYER_2] = true;
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}
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m_soundSelect.PlayRandom();
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ez2_lasttimercheck = TIMER->GetTimeSinceStart(); // start the timer for going to next state
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// wait for a bit incase another player wants to join before moving on.
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this->ClearMessageQueue();
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SCREENMAN->SendMessageToTopScreen( SM_PlayersChosen, 1.f );
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}
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else
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{
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