style cleanup

This commit is contained in:
Glenn Maynard
2005-09-23 00:12:32 +00:00
parent 76e6382e7d
commit 2f3905325d
5 changed files with 23 additions and 21 deletions
+3 -3
View File
@@ -1368,7 +1368,7 @@ float ScreenGameplay::StartPlayingSong(float MinTimeToNotes, float MinTimeToMusi
fStartSecond = min(fStartSecond, -MinTimeToMusic);
RageSoundParams p;
p.AccurateSync = true;
p.m_bAccurateSync = true;
p.SetPlaybackRate( GAMESTATE->m_SongOptions.m_fMusicRate );
p.StopMode = RageSoundParams::M_CONTINUE;
p.m_StartSecond = fStartSecond;
@@ -1458,7 +1458,7 @@ void ScreenGameplay::PlayTicks()
fSecondsUntil /= GAMESTATE->m_SongOptions.m_fMusicRate; /* 2x music rate means the time until the tick is halved */
RageSoundParams p;
p.StartTime = GAMESTATE->m_LastBeatUpdate + (fSecondsUntil - (float)TICK_EARLY_SECONDS);
p.m_StartTime = GAMESTATE->m_LastBeatUpdate + (fSecondsUntil - (float)TICK_EARLY_SECONDS);
m_soundAssistTick.Play( &p );
}
}
@@ -1538,7 +1538,7 @@ void ScreenGameplay::Update( float fDeltaTime )
NSMAN->StartRequest(1);
RageSoundParams p;
p.AccurateSync = true;
p.m_bAccurateSync = true;
p.SetPlaybackRate( 1.0 ); //Force 1.0 playback speed
p.StopMode = RageSoundParams::M_CONTINUE;
p.m_StartSecond = startOffset;