style cleanup
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@@ -45,7 +45,7 @@ const int internal_buffer_size = 1024*1;
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const unsigned read_block_size = 1024;
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RageSoundParams::RageSoundParams():
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StartTime( RageZeroTimer )
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m_StartTime( RageZeroTimer )
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{
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m_StartSecond = 0;
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m_LengthSeconds = -1;
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@@ -53,7 +53,7 @@ RageSoundParams::RageSoundParams():
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m_Volume = -1.0f; // use SOUNDMAN->GetMixVolume()
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m_Balance = 0; // center
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speed_input_samples = speed_output_samples = 1;
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AccurateSync = false;
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m_bAccurateSync = false;
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StopMode = M_AUTO;
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}
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@@ -580,11 +580,11 @@ void RageSound::StartPlaying()
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ASSERT( !m_bPlaying );
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/* If StartTime is in the past, then we probably set a start time but took too
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/* If m_StartTime is in the past, then we probably set a start time but took too
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* long loading. We don't want that; log it, since it can be unobvious. */
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if( !m_Param.StartTime.IsZero() && m_Param.StartTime.Ago() > 0 )
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if( !m_Param.m_StartTime.IsZero() && m_Param.m_StartTime.Ago() > 0 )
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LOG->Trace("Sound \"%s\" has a start time %f seconds in the past",
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GetLoadedFilePath().c_str(), m_Param.StartTime.Ago() );
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GetLoadedFilePath().c_str(), m_Param.m_StartTime.Ago() );
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/* Tell the sound manager to start mixing us. */
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// LOG->Trace("set playing true for %p (StartPlaying) (%s)", this, this->GetLoadedFilePath().c_str());
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@@ -842,7 +842,7 @@ bool RageSound::SetPositionFrames( int iFrames )
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m_DataBuffer.clear();
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int ret;
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if( m_Param.AccurateSync )
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if( m_Param.m_bAccurateSync )
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ret = m_pSource->SetPosition_Accurate(ms);
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else
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ret = m_pSource->SetPosition_Fast(ms);
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@@ -902,7 +902,7 @@ float RageSound::GetPlaybackRate() const
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RageTimer RageSound::GetStartTime() const
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{
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return m_Param.StartTime;
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return m_Param.m_StartTime;
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}
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void RageSound::SetParams( const RageSoundParams &p )
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