Do away with LPCTSTR. (We're not making a Unicode build, and if
we were it's not being used everywhere it would need to be. If we want Unicode support, that's probably not the way to do it anyway ...)
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@@ -194,7 +194,7 @@ void BitmapText::DrawPrimitives()
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for( int i=0; i<m_iNumLines; i++ ) // foreach line
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{
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LPCTSTR szLine = m_szTextLines[i];
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const char *szLine = m_szTextLines[i];
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const int iLineLength = m_iLineLengths[i];
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const int iLineWidth = m_iLineWidths[i];
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