From 2f29fef7801bdf1e42e9c46323e9ff480efa4a53 Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Fri, 15 Apr 2005 11:51:13 +0000 Subject: [PATCH] add Lua method Reset --- stepmania/src/StatsManager.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/stepmania/src/StatsManager.cpp b/stepmania/src/StatsManager.cpp index a845d4bc21..b62cbe342e 100644 --- a/stepmania/src/StatsManager.cpp +++ b/stepmania/src/StatsManager.cpp @@ -181,11 +181,14 @@ public: static int GetCurStageStats( T* p, lua_State *L ) { p->m_CurStageStats.PushSelf(L); return 1; } static int GetAccumStageStats( T* p, lua_State *L ) { p->GetAccumStageStats().PushSelf(L); return 1; } + static int Reset( T* p, lua_State *L ) { p->Reset(); return 1; } static void Register(lua_State *L) { ADD_METHOD( GetCurStageStats ) ADD_METHOD( GetAccumStageStats ) + ADD_METHOD( Reset ) + Luna::Register( L ); // Add global singleton if constructed already. If it's not constructed yet,