*Record element cleanup
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@@ -605,7 +605,7 @@ void ScreenEvaluation::Init()
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{
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if( m_pStageStats->m_player[p].m_iMachineHighScoreIndex != -1 )
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{
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m_sprMachineRecord[p].Load( THEME->GetPathG( m_sName, ssprintf("MachineRecord %02d",m_pStageStats->m_player[p].m_iMachineHighScoreIndex+1) ) );
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m_sprMachineRecord[p].Load( THEME->GetPathG( m_sName, ssprintf("MachineRecord",m_pStageStats->m_player[p].m_iMachineHighScoreIndex+1) ) );
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m_sprMachineRecord[p]->SetName( ssprintf("MachineRecordP%d",p+1) );
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ActorUtil::LoadAllCommands( *m_sprMachineRecord[p], m_sName );
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SET_XY( m_sprMachineRecord[p] );
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@@ -613,7 +613,7 @@ void ScreenEvaluation::Init()
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}
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if( m_pStageStats->m_player[p].m_iProfileHighScoreIndex != -1 )
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{
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m_sprProfileRecord[p].Load( THEME->GetPathG( m_sName, ssprintf("ProfileRecord %02d",m_pStageStats->m_player[p].m_iProfileHighScoreIndex+1) ) );
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m_sprProfileRecord[p].Load( THEME->GetPathG( m_sName, ssprintf("ProfileRecord",m_pStageStats->m_player[p].m_iProfileHighScoreIndex+1) ) );
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m_sprProfileRecord[p]->SetName( ssprintf("ProfileRecordP%d",p+1) );
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ActorUtil::LoadAllCommands( *m_sprProfileRecord[p], m_sName );
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SET_XY( m_sprProfileRecord[p] );
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