Pump - Style Splash Screens implemented, Evaluation endscreen metricable (i.e. Pump doesn't have a scoreboard, so we can now bypass it)
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#ifndef SCREENSTYELESPLASH_H
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#define SCREENSTYLESPLASH_H
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/*
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-----------------------------------------------------------------------------
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Class: ScreenStyleSplash
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Desc: Screen that displays the style the player selected for a short period of time.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "Screen.h"
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#include "TransitionFade.h"
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#include "TransitionFadeWipe.h"
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#include "RandomSample.h"
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#include "BGAnimation.h"
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class ScreenStyleSplash : public Screen
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{
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public:
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ScreenStyleSplash();
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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protected:
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void MenuStart( PlayerNumber pn );
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void MenuBack( PlayerNumber pn );
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BGAnimation m_Background;
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TransitionFade m_Wipe;
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TransitionFadeWipe m_FadeWipe;
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};
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#endif
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