Pump - Style Splash Screens implemented, Evaluation endscreen metricable (i.e. Pump doesn't have a scoreboard, so we can now bypass it)

This commit is contained in:
Andrew Livy
2003-02-08 17:07:18 +00:00
parent c0c225806b
commit 2ebb67f358
8 changed files with 182 additions and 16 deletions
+39
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#ifndef SCREENSTYELESPLASH_H
#define SCREENSTYLESPLASH_H
/*
-----------------------------------------------------------------------------
Class: ScreenStyleSplash
Desc: Screen that displays the style the player selected for a short period of time.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Screen.h"
#include "TransitionFade.h"
#include "TransitionFadeWipe.h"
#include "RandomSample.h"
#include "BGAnimation.h"
class ScreenStyleSplash : public Screen
{
public:
ScreenStyleSplash();
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
protected:
void MenuStart( PlayerNumber pn );
void MenuBack( PlayerNumber pn );
BGAnimation m_Background;
TransitionFade m_Wipe;
TransitionFadeWipe m_FadeWipe;
};
#endif