Pump - Style Splash Screens implemented, Evaluation endscreen metricable (i.e. Pump doesn't have a scoreboard, so we can now bypass it)
This commit is contained in:
@@ -186,7 +186,7 @@ ScreenNameEntry::ScreenNameEntry()
|
||||
m_Background.LoadFromAniDir( THEME->GetPathTo("BGAnimations","name entry") );
|
||||
this->AddChild( &m_Background );
|
||||
|
||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
bool bNewHighScore = GAMESTATE->m_iLastRankingIndex[p] != -1;
|
||||
m_bStillEnteringName[p] = bNewHighScore; // false if they made a new high score
|
||||
|
||||
Reference in New Issue
Block a user