Pump - Style Splash Screens implemented, Evaluation endscreen metricable (i.e. Pump doesn't have a scoreboard, so we can now bypass it)

This commit is contained in:
Andrew Livy
2003-02-08 17:07:18 +00:00
parent c0c225806b
commit 2ebb67f358
8 changed files with 182 additions and 16 deletions
+1 -1
View File
@@ -186,7 +186,7 @@ ScreenNameEntry::ScreenNameEntry()
m_Background.LoadFromAniDir( THEME->GetPathTo("BGAnimations","name entry") );
this->AddChild( &m_Background );
for( int p=0; p<NUM_PLAYERS; p++ )
for( p=0; p<NUM_PLAYERS; p++ )
{
bool bNewHighScore = GAMESTATE->m_iLastRankingIndex[p] != -1;
m_bStillEnteringName[p] = bNewHighScore; // false if they made a new high score