Pump - Style Splash Screens implemented, Evaluation endscreen metricable (i.e. Pump doesn't have a scoreboard, so we can now bypass it)

This commit is contained in:
Andrew Livy
2003-02-08 17:07:18 +00:00
parent c0c225806b
commit 2ebb67f358
8 changed files with 182 additions and 16 deletions
+2
View File
@@ -204,6 +204,7 @@ void ScreenManager::Input( const DeviceInput& DeviceI, const InputEventType type
#include "ScreenJukebox.h"
#include "ScreenOptionsMenu.h"
#include "ScreenGameplayOptions.h"
#include "ScreenStyleSplash.h"
#include "ScreenPrompt.h"
#include "ScreenTextEntry.h"
@@ -258,6 +259,7 @@ Screen* ScreenManager::MakeNewScreen( CString sClassName )
else if( 0==stricmp(sClassName, "ScreenJukebox") ) ret = new ScreenJukebox;
else if( 0==stricmp(sClassName, "ScreenOptionsMenu") ) ret = new ScreenOptionsMenu;
else if( 0==stricmp(sClassName, "ScreenGameplayOptions") ) ret = new ScreenGameplayOptions;
else if( 0==stricmp(sClassName, "ScreenStyleSplash") ) ret = new ScreenStyleSplash;
else
RageException::Throw( "Invalid Screen class name '%s'", sClassName.GetString() );