Pump - Style Splash Screens implemented, Evaluation endscreen metricable (i.e. Pump doesn't have a scoreboard, so we can now bypass it)
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@@ -204,6 +204,7 @@ void ScreenManager::Input( const DeviceInput& DeviceI, const InputEventType type
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#include "ScreenJukebox.h"
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#include "ScreenOptionsMenu.h"
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#include "ScreenGameplayOptions.h"
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#include "ScreenStyleSplash.h"
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#include "ScreenPrompt.h"
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#include "ScreenTextEntry.h"
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@@ -258,6 +259,7 @@ Screen* ScreenManager::MakeNewScreen( CString sClassName )
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else if( 0==stricmp(sClassName, "ScreenJukebox") ) ret = new ScreenJukebox;
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else if( 0==stricmp(sClassName, "ScreenOptionsMenu") ) ret = new ScreenOptionsMenu;
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else if( 0==stricmp(sClassName, "ScreenGameplayOptions") ) ret = new ScreenGameplayOptions;
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else if( 0==stricmp(sClassName, "ScreenStyleSplash") ) ret = new ScreenStyleSplash;
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else
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RageException::Throw( "Invalid Screen class name '%s'", sClassName.GetString() );
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