Add some Lua bindings for the music wheel and items.
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+10
-9
@@ -11,16 +11,17 @@ struct WheelItemBaseData;
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/** @brief The different types of Wheel Items. */
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enum WheelItemDataType
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{
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TYPE_GENERIC, /**< A generic item on the Wheel. */
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TYPE_SECTION, /**< A general section on the Wheel. */
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TYPE_SONG, /**< A Song on the Wheel. */
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TYPE_ROULETTE, /**< The roulette section on the Wheel. */
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TYPE_RANDOM, /**< The random section on the Wheel. */
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TYPE_PORTAL, /**< The portal section on the Wheel. */
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TYPE_COURSE, /**< A Course on the Wheel. */
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TYPE_SORT, /**< A generic sorting item on the Wheel. */
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TYPE_CUSTOM /**< A custom item on the Wheel. */
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WheelItemDataType_Generic, /**< A generic item on the Wheel. */
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WheelItemDataType_Section, /**< A general section on the Wheel. */
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WheelItemDataType_Song, /**< A Song on the Wheel. */
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WheelItemDataType_Roulette, /**< The roulette section on the Wheel. */
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WheelItemDataType_Random, /**< The random section on the Wheel. */
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WheelItemDataType_Portal, /**< The portal section on the Wheel. */
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WheelItemDataType_Course, /**< A Course on the Wheel. */
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WheelItemDataType_Sort, /**< A generic sorting item on the Wheel. */
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WheelItemDataType_Custom /**< A custom item on the Wheel. */
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};
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LuaDeclareType( WheelItemDataType );
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struct WheelItemBaseData
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{
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