Add some Lua bindings for the music wheel and items.
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@@ -49,6 +49,8 @@ public:
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RString GetExpandedSectionName() { return m_sExpandedSectionName; }
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int GetCurrentIndex() { return m_iSelection; }
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WheelItemDataType GetSelectedType() { return m_CurWheelItemData[m_iSelection]->m_Type; }
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// Lua
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void PushSelf( lua_State *L );
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