Add some Lua bindings for the music wheel and items.
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+3
-3
@@ -29,7 +29,7 @@ void RoomWheel::Load( RString sType )
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m_offset = 0;
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LOG->Trace( "RoomWheel::Load('%s')", sType.c_str() );
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AddPermanentItem( new RoomWheelItemData(TYPE_GENERIC, "Create Room", "Create a new game room", THEME->GetMetricC( m_sName, "CreateRoomColor")) );
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AddPermanentItem( new RoomWheelItemData(WheelItemDataType_Generic, "Create Room", "Create a new game room", THEME->GetMetricC( m_sName, "CreateRoomColor")) );
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BuildWheelItemsData( m_CurWheelItemData );
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RebuildWheelItems();
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@@ -90,7 +90,7 @@ void RoomWheelItem::Load( RString sType )
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void RoomWheel::BuildWheelItemsData( vector<WheelItemBaseData*> &arrayWheelItemDatas )
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{
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if( arrayWheelItemDatas.empty() )
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arrayWheelItemDatas.push_back( new RoomWheelItemData(TYPE_GENERIC, EMPTY_STRING, "", RageColor(1,0,0,1)) );
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arrayWheelItemDatas.push_back( new RoomWheelItemData(WheelItemDataType_Generic, EMPTY_STRING, "", RageColor(1,0,0,1)) );
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}
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void RoomWheel::AddPermanentItem( RoomWheelItemData *itemdata )
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@@ -137,7 +137,7 @@ void RoomWheel::RemoveItem( int index )
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if( m_CurWheelItemData.size() < 1 )
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{
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m_bEmpty = true;
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m_CurWheelItemData.push_back( new WheelItemBaseData(TYPE_GENERIC, "- EMPTY -", RageColor(1,0,0,1)) );
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m_CurWheelItemData.push_back( new WheelItemBaseData(WheelItemDataType_Generic, "- EMPTY -", RageColor(1,0,0,1)) );
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}
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RebuildWheelItems();
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