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@@ -6,6 +6,13 @@
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/*
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/*
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* Implement threaded read-ahead buffering.
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* Implement threaded read-ahead buffering.
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*
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* If a buffer is low on data, keep filling until it has a g_iMinFillFrames.
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* Once beyond that, fill at a rate relative to realtime.
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*
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* This allows a stream to have a large buffer, for higher reliability, without
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* causing major CPU bursts when the stream starts or underruns. Filling 32k
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* takes more CPU than filling 4k frames, and may cause a skip.
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*/
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*/
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/* The amount of data to read at once: */
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/* The amount of data to read at once: */
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